SHOOT FIGHTING SYSTEM
CLOTHING OF COMPETITORS
Competitors will carry the Ju-Jitsu Gi (Keikogi) white, good quality, clean and well ordered tied with red or blue belt
(personal). The
Keikogi will be as follows:
- the coat should be long enough to cover the sides and must be tied around the waist with a belt
- the sleeves must be wide enough to allow the intake and long enough to cover the forearm but
not the wrist.
The pants must be wide enough and long enough to cover the calves.
FIGHTING SYSTEM AND THE FIGHTING SYSTEM 'composed of 3 parts: Part
1.ma: ATEMI / kicks and punches.
2.da Parties: NAGE WAZA / launch, landing, levers and strangulation.
3.za part: NE WAZA / levers, strangulation and fixed assets.
Combat Fighting System of the film lasts for 3 minutes SP / JU / SE
PROCEEDINGS OF 'MEETING
Athletes must be active in all 3 parts.
a) The meeting will begin with the first part.
b) As soon as the two competitors will make a contact with a plug, automatically starts the 2nd part, and atemi
kicks and punches are allowed only if taken at the same instant in which it occurs by taking one of two competitors.
After the start of the 2nd part is no longer allowed to hit.
c) Now competitors continue to compete in the 2nd part.
d) As soon as a competitor or is projected to the ground during the fight ends with both knees,
sitting or lying down, you will automatically begin to compete in 3za part.
e) If at any time of the meeting, the 2nd part will be missing or 3za contact between the two competitors, you will return to compete in the 1st part
.
f) If a competitor in the 1st part pounced on his opponent without performing an action technique, or in an uncoordinated way
that could be dangerous to himself (Mobobe), the referee awards a penalty and technical
s'incomincerĂ to compete in but a part.
g) Participants may stay in the warning only for a short time (about 5 seconds) with the exception of
third party.
h) The projections that leave the field of play shall be allowed when the opponent falls in the warning and / or
safe area, if the projection there is no risk of injury to the opponent.
APPLICATION OF SCORES AND PENALTIES '
scores and penalties will be recorded only if they are given by the majority of the arbitrators, therefore, at least two referees.
If the three referees give a score differences between them, will be assigned a score in between.
If a referee does not see the score will be recorded action lowest since the remaining two Arbitrators.
SCORES
The terminology is: 1 point = WAZARI
• •
IPPON = 2 or 3 points (when you declare the yield 3za part)
A. In the 1st part, will receive the following points: 1
. Atemi that are not wallpaper and taken with good control and balance and Hikite hikiashi. Ippon (2 points).
2. Atemi that are partially WAZARI wallpaper (1 point).
B. In the 2nd part, will receive the following points: 1
. A perfect landing. Ippon (2 points)
2. A perfect projection. Ippon (2 points)
may be assessed only knockdowns or projections with the back or the stomachs
3. Strangulation with a joke. Ippon (2 points)
4. A handle bar. Ippon (2 points)
5. A landing is not perfect. WAZARI (1 point)
6. A projection is not perfect. WAZARI (1 point)
C. In 3za party will be awarded the following points: 1
. Effective monitoring, announced Osae-Komi, only his back or his stomach on the ground where the competitor
can not get rid of her legs free and if Tori Tori
same could rise by 10 sec. Up to 14 sec. a competitor can not get rid WAZARI (1 point
15 sec. Ippon (2 points)
2. strangulation hinged Ippon (3 points)
3. A hinged lever. Ippon (3 points)
4. A hinged IPPON Osae-Komi (3 points)
D. If effective control (Osae-Komi) starting at the regular time of 'meeting should continue until the end
dell'Osae-Komi, even if the allotted time has expired. If control is lost before the end of 15 seconds, the referee will give the
TOKETA. In any case
osae komi continue if:
- the athlete's leg with an immobilized wraps its
- the athlete is immobilized turns on its side, back or chest
If more than 'the goal' of ' all bodies of the two athletes is outside the warning, the referee decide
the Matte to suspend osaekomi assigning any score.
In the third part, except for toketa, may not be combined with part-time scores and the score
osaekomi lever or suffocation.
E. The target area of \u200b\u200bthe body goes from head to groin.
F. All chokes are valid, except those made with bare hands. Sankaku jime should be undertaken with a
bracccio opponent between the legs of the man who runs the choking
i) The athletes must be active in all three parts, an action is technically valid when the athlete will
technique with good balance, with control and combinations. For various means:
- In the first phase it is necessary to perform actions of kicks and punches
- In the second phase should actually be active and try to project or land in the opponent
- In the third phase should really try to make a good restraining or trying to free himself from the grip
The referee along with side must decide, after consulting the referee's table, if the last action is
occurred before or after the time
SPECIFICATION APPENDIX 1) In the 1st part are good shots of the wicked, hiza Gashira, if ever checked
2) In the 2nd part 3za and all outlets are allowed to Keikogi.
3) If the phase 3za Athletes rise together at the discretion of Central, you may continue in the 1st or 2nd stage
without giving the matte.
RULES MATCH
a) A competitor can win the match before regulation time, when an ippon wins by 2 or 3 points in each
3-piece (ie an ippon by 2 or 3 points in a but, 2nd and part 3za IPPON = FULL).
b) A competitor at the end of the match the most points wins. With the exception of team competition, there is no provision in the Equal
.
c) If at the end of the match competitors will have the same points, the competitor who will win more ippon 2 or 3 points
will be the winner.
d) If the match ends in a draw both points of Ippon 2 or 3 points, the competitors will fight another meeting
allowing 1 minute of rest and keeping the scores obtained in the previous round. In case of further tie, proceed to
'Hantei as described in the Rules of Competitive Races.
e) If both athletes are sanctioned with HANSOKUMAKE you will make a new encounter, allowing
1 minute of rest in order to determine the winner.
In case of a tie we will proceed with HANTEI.
SHARE forbidden to read (SHIDARE)
A penalty must be given by majority vote of the The arbitrators
prohibited actions sanctioned by a healthy reading "Shido" and the opponent will be awarded 1 Wazari.
shall be regarded as actions forbidden to read "the following actions:
1) When one or both competitors showed apply liability or wrongdoing minor technical:
Part 1:
• no real action by one or both of the athletes to get scores
• direct passage in 2 or 3 ^ ^ one or both athletes
• no combination of techniques, one or both of the athletes before the next step
Part 2:
• no real action on the part of one or both athletes to get • direct passage
scores in the 3 rd one or both athletes
• any power over extended periods of time (5-6 seconds) that shows only the intent of
one of the two contenders to take actions to prevent adversary
• refusal to attack one or both of the athletes to fight in part 2 ^ ^ although active in a part
Part 3:
• no real action by one or both of the athletes to get scores
2) Momobe
3 ) Go outside the context of warning with both feet.
4) purposely push the opponent outside the warning.
5) Purposely hit and kicked or punched an opponent after the start of the 2nd part
6) Perform any action after the announcement of MATTE'o SONOMAMA.
7) Purposely hit and kicked or punched the opponent's legs.
8) purposely hit and kicked or punched the opponent if he is on the ground.
9) Flex the fingers and toes.
10) Apply a compression on the kidneys (DO Jime).
11) Perform choking with bare hands.
12) not present at the call of P.di G. worn with a belt or to delay the start of the meeting.
13) Wasting time deliberately adjusting the Kimono, etc. belt unfastened. during combat.
Prohibited Actions (CHUI)
A penalty must be given by majority vote of the Arbitrators. The actions prohibited
healthy sanctioned with a "Chui" and the opponent will be awarded 2 Wazari.
are considered "prohibited actions" the following actions:
1) Run attacks such as kicks, punches, pushes and hit your opponent with violence
2) By the way, throw the opponent from the area of \u200b\u200bsafety or warning outside the area of \u200b\u200bsecurity.
3) Ignore the instructions in the 'central referee.
4) Hear the screams, to make remarks or gestures towards referees just sports, the opponent, the P.di G., the public, etc.
.
5) throw the opponent to competition from outside the area of \u200b\u200bsecurity.
6) Perform a 'uncontrolled action. Action must be understood also uncontrolled 'atemi led over the line of the body
even after the opponent.
7) Perform direct kick or punch to the face.
SERIOUS ACTIONS PROHIBITED (HANSOKUMAKE)
A penalty must be given by the majority of the arbitrators.
prohibited actions sanctioned by a serious healthy "Hansokumake" and the opponent wins the match.
are considered "serious actions prohibited" the following actions:
1) Apply action anything that can injure or damage the opponent.
2) Projecting or try to throw the opponent with a lever or strangulation in progress.
3) To apply a choke or a lever when the spine or neck are moving.
4) Apply any locking lever on the neck or spine.
5) Run the levers and twisting the knee or foot.
6) Limited to be deemed prohibited categories ES levers and suffocation.
PENALTY '
Referees should penalize the athletes on the basis of improper action, while the Presidents' panel will provide a follow
follows:
g) Prohibited Actions light SHIDARE = \u200b\u200b(1 Wazari to 'opponent)
h) Prohibited actions = CHUI (2 Wazari to' opponent)
i) Two or prohibited actions = HANSOKUMAKE HANSOKUMAKE direct (Disqualification - The winner must be 14 points
the loser 0 points. If the points of difference when dell'Hansokumake were greater than 14 for the winner, leaving the score
acquired in combat).
j) The first time a contestant is penalized with a Hansokumake, loses the match in progress.
k) The second time a contestant is penalized with a Hansokumake will be ejected for the entire tournament.
l) If both competitors are sanctioned with a Hansokumake, the match will be repeated.